JavaTM 2 Platform
Standard Ed. 5.0

Uses of Package
java.awt

Packages that use java.awt
java.applet Provides the classes necessary to create an applet and the classes an applet uses to communicate with its applet context. 
java.awt Contains all of the classes for creating user interfaces and for painting graphics and images. 
java.awt.dnd Drag and Drop is a direct manipulation gesture found in many Graphical User Interface systems that provides a mechanism to transfer information between two entities logically associated with presentation elements in the GUI. 
java.awt.event Provides interfaces and classes for dealing with different types of events fired by AWT components. 
java.awt.font Provides classes and interface relating to fonts. 
java.awt.geom Provides the Java 2D classes for defining and performing operations on objects related to two-dimensional geometry. 
java.awt.im Provides classes and interfaces for the input method framework. 
java.awt.im.spi Provides interfaces that enable the development of input methods that can be used with any Java runtime environment. 
java.awt.image Provides classes for creating and modifying images. 
java.awt.image.renderable Provides classes and interfaces for producing rendering-independent images. 
java.awt.print Provides classes and interfaces for a general printing API. 
java.beans Contains classes related to developing beans -- components based on the JavaBeansTM architecture. 
java.beans.beancontext Provides classes and interfaces relating to bean context. 
javax.accessibility Defines a contract between user-interface components and an assistive technology that provides access to those components. 
javax.imageio The main package of the Java Image I/O API. 
javax.print Provides the principal classes and interfaces for the JavaTM Print Service API. 
javax.swing Provides a set of "lightweight" (all-Java language) components that, to the maximum degree possible, work the same on all platforms. 
javax.swing.border Provides classes and interface for drawing specialized borders around a Swing component. 
javax.swing.colorchooser Contains classes and interfaces used by the JColorChooser component. 
javax.swing.event Provides for events fired by Swing components. 
javax.swing.plaf Provides one interface and many abstract classes that Swing uses to provide its pluggable look-and-feel capabilities. 
javax.swing.plaf.basic Provides user interface objects built according to the Basic look and feel. 
javax.swing.plaf.metal Provides user interface objects built according to the Java look and feel (once codenamed Metal), which is the default look and feel. 
javax.swing.plaf.multi Provides user interface objects that combine two or more look and feels. 
javax.swing.plaf.synth Synth is a skinnable look and feel in which all painting is delegated. 
javax.swing.table Provides classes and interfaces for dealing with javax.swing.JTable
javax.swing.text Provides classes and interfaces that deal with editable and noneditable text components. 
javax.swing.text.html Provides the class HTMLEditorKit and supporting classes for creating HTML text editors. 
javax.swing.tree Provides classes and interfaces for dealing with javax.swing.JTree
 

Classes in java.awt used by java.applet
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Component.AccessibleAWTComponent
          Inner class of Component used to provide default support for accessibility.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Container.AccessibleAWTContainer
          Inner class of Container used to provide default support for accessibility.
Dimension
          The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
HeadlessException
          Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
Image
          The abstract class Image is the superclass of all classes that represent graphical images.
MenuContainer
          The super class of all menu related containers.
Panel
          Panel is the simplest container class.
Panel.AccessibleAWTPanel
          This class implements accessibility support for the Panel class.
 

Classes in java.awt used by java.awt
Adjustable
          The interface for objects which have an adjustable numeric value contained within a bounded range of values.
AlphaComposite
          The AlphaComposite class implements basic alpha compositing rules for combining source and destination colors to achieve blending and transparency effects with graphics and images.
AWTEvent
          The root event class for all AWT events.
AWTException
          Signals that an Absract Window Toolkit exception has occurred.
AWTKeyStroke
          An AWTKeyStroke represents a key action on the keyboard, or equivalent input device.
BufferCapabilities
          Capabilities and properties of buffers.
BufferCapabilities.FlipContents
          A type-safe enumeration of the possible back buffer contents after page-flipping
Button
          This class creates a labeled button.
Canvas
          A Canvas component represents a blank rectangular area of the screen onto which the application can draw or from which the application can trap input events from the user.
Checkbox
          A check box is a graphical component that can be in either an "on" (true) or "off" (false) state.
CheckboxGroup
          The CheckboxGroup class is used to group together a set of Checkbox buttons.
CheckboxMenuItem
          This class represents a check box that can be included in a menu.
Choice
          The Choice class presents a pop-up menu of choices.
Color
          The Color class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Component.AccessibleAWTComponent
          Inner class of Component used to provide default support for accessibility.
ComponentOrientation
          The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text.
Composite
          The Composite interface, along with CompositeContext, defines the methods to compose a draw primitive with the underlying graphics area.
CompositeContext
          The CompositeContext interface defines the encapsulated and optimized environment for a compositing operation.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Container.AccessibleAWTContainer
          Inner class of Container used to provide default support for accessibility.
ContainerOrderFocusTraversalPolicy
          A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.
Cursor
          A class to encapsulate the bitmap representation of the mouse cursor.
Dialog
          A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.
Dimension
          The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
DisplayMode
          The DisplayMode class encapsulates the bit depth, height, width, and refresh rate of a GraphicsDevice.
Event
          NOTE: The Event class is obsolete and is available only for backwards compatilibility.
EventQueue
          EventQueue is a platform-independent class that queues events, both from the underlying peer classes and from trusted application classes.
FileDialog
          The FileDialog class displays a dialog window from which the user can select a file.
FocusTraversalPolicy
          A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed.
Font
          The Font class represents fonts, which are used to render text in a visible way.
FontFormatException
          Thrown by method createFont in the Font class to indicate that the specified font is bad.
FontMetrics
          The FontMetrics class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
Frame
          A Frame is a top-level window with a title and a border.
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Graphics2D
          This Graphics2D class extends the Graphics class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
GraphicsConfigTemplate
          The GraphicsConfigTemplate class is used to obtain a valid GraphicsConfiguration.
GraphicsConfiguration
          The GraphicsConfiguration class describes the characteristics of a graphics destination such as a printer or monitor.
GraphicsDevice
          The GraphicsDevice class describes the graphics devices that might be available in a particular graphics environment.
GraphicsEnvironment
          The GraphicsEnvironment class describes the collection of GraphicsDevice objects and Font objects available to a Java(tm) application on a particular platform.
GridBagConstraints
          The GridBagConstraints class specifies constraints for components that are laid out using the GridBagLayout class.
HeadlessException
          Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
Image
          The abstract class Image is the superclass of all classes that represent graphical images.
ImageCapabilities
          Capabilities and properties of images.
Insets
          An Insets object is a representation of the borders of a container.
ItemSelectable
          The interface for objects which contain a set of items for which zero or more can be selected.
JobAttributes
          A set of attributes which control a print job.
JobAttributes.DefaultSelectionType
          A type-safe enumeration of possible default selection states.
JobAttributes.DestinationType
          A type-safe enumeration of possible job destinations.
JobAttributes.DialogType
          A type-safe enumeration of possible dialogs to display to the user.
JobAttributes.MultipleDocumentHandlingType
          A type-safe enumeration of possible multiple copy handling states.
JobAttributes.SidesType
          A type-safe enumeration of possible multi-page impositions.
KeyboardFocusManager
          The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner.
KeyEventDispatcher
          A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents.
KeyEventPostProcessor
          A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents.
Label
          A Label object is a component for placing text in a container.
LayoutManager
          Defines the interface for classes that know how to lay out Containers.
LayoutManager2
          Defines an interface for classes that know how to layout Containers based on a layout constraints object.
List
          The List component presents the user with a scrolling list of text items.
Menu
          A Menu object is a pull-down menu component that is deployed from a menu bar.
Menu.AccessibleAWTMenu
          Inner class of Menu used to provide default support for accessibility.
MenuBar
          The MenuBar class encapsulates the platform's concept of a menu bar bound to a frame.
MenuComponent
          The abstract class MenuComponent is the superclass of all menu-related components.
MenuComponent.AccessibleAWTMenuComponent
          Inner class of MenuComponent used to provide default support for accessibility.
MenuContainer
          The super class of all menu related containers.
MenuItem
          All items in a menu must belong to the class MenuItem, or one of its subclasses.
MenuItem.AccessibleAWTMenuItem
          Inner class of MenuItem used to provide default support for accessibility.
MenuShortcut
          The MenuShortcutclass represents a keyboard accelerator for a MenuItem.
PageAttributes
          A set of attributes which control the output of a printed page.
PageAttributes.ColorType
          A type-safe enumeration of possible color states.
PageAttributes.MediaType
          A type-safe enumeration of possible paper sizes.
PageAttributes.OrientationRequestedType
          A type-safe enumeration of possible orientations.
PageAttributes.OriginType
          A type-safe enumeration of possible origins.
PageAttributes.PrintQualityType
          A type-safe enumeration of possible print qualities.
Paint
          This Paint interface defines how color patterns can be generated for Graphics2D operations.
PaintContext
          The PaintContext interface defines the encapsulated and optimized environment to generate color patterns in device space for fill or stroke operations on a Graphics2D.
Panel
          Panel is the simplest container class.
Point
          A point representing a location in (x, y) coordinate space, specified in integer precision.
PointerInfo
          A class that describes the pointer position.
Polygon
          The Polygon class encapsulates a description of a closed, two-dimensional region within a coordinate space.
PopupMenu
          A class that implements a menu which can be dynamically popped up at a specified position within a component.
PrintJob
          An abstract class which initiates and executes a print job.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
RenderingHints
          The RenderingHints class contains rendering hints that can be used by the Graphics2D class, and classes that implement BufferedImageOp and Raster.
RenderingHints.Key
          Defines the base type of all keys used to control various aspects of the rendering and imaging pipelines.
Scrollbar
          The Scrollbar class embodies a scroll bar, a familiar user-interface object.
ScrollPane
          A container class which implements automatic horizontal and/or vertical scrolling for a single child component.
Shape
          The Shape interface provides definitions for objects that represent some form of geometric shape.
Stroke
          The Stroke interface allows a Graphics2D object to obtain a Shape that is the decorated outline, or stylistic representation of the outline, of the specified Shape.
SystemColor
          A class to encapsulate symbolic colors representing the color of native GUI objects on a system.
TextArea
          A TextArea object is a multi-line region that displays text.
TextComponent
          The TextComponent class is the superclass of any component that allows the editing of some text.
TextComponent.AccessibleAWTTextComponent
          This class implements accessibility support for the TextComponent class.
TextField
          A TextField object is a text component that allows for the editing of a single line of text.
Toolkit
          This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit.
Transparency
          The Transparency interface defines the common transparency modes for implementing classes.
Window
          A Window object is a top-level window with no borders and no menubar.
Window.AccessibleAWTWindow
          This class implements accessibility support for the Window class.
 

Classes in java.awt used by java.awt.dnd
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Cursor
          A class to encapsulate the bitmap representation of the mouse cursor.
HeadlessException
          Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
Image
          The abstract class Image is the superclass of all classes that represent graphical images.
Insets
          An Insets object is a representation of the borders of a container.
Point
          A point representing a location in (x, y) coordinate space, specified in integer precision.
 

Classes in java.awt used by java.awt.event
ActiveEvent
          An interface for events that know how to dispatch themselves.
Adjustable
          The interface for objects which have an adjustable numeric value contained within a bounded range of values.
AWTEvent
          The root event class for all AWT events.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
ItemSelectable
          The interface for objects which contain a set of items for which zero or more can be selected.
Point
          A point representing a location in (x, y) coordinate space, specified in integer precision.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
Window
          A Window object is a top-level window with no borders and no menubar.
 

Classes in java.awt used by java.awt.font
Font
          The Font class represents fonts, which are used to render text in a visible way.
Graphics2D
          This Graphics2D class extends the Graphics class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
Image
          The abstract class Image is the superclass of all classes that represent graphical images.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
Shape
          The Shape interface provides definitions for objects that represent some form of geometric shape.
 

Classes in java.awt used by java.awt.geom
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
Shape
          The Shape interface provides definitions for objects that represent some form of geometric shape.
 

Classes in java.awt used by java.awt.im
AWTEvent
          The root event class for all AWT events.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
 

Classes in java.awt used by java.awt.im.spi
AWTEvent
          The root event class for all AWT events.
AWTException
          Signals that an Absract Window Toolkit exception has occurred.
Image
          The abstract class Image is the superclass of all classes that represent graphical images.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
Window
          A Window object is a top-level window with no borders and no menubar.
 

Classes in java.awt used by java.awt.image
BufferCapabilities
          Capabilities and properties of buffers.
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Graphics2D
          This Graphics2D class extends the Graphics class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
GraphicsConfiguration
          The GraphicsConfiguration class describes the characteristics of a graphics destination such as a printer or monitor.
Image
          The abstract class Image is the superclass of all classes that represent graphical images.
ImageCapabilities
          Capabilities and properties of images.
Point
          A point representing a location in (x, y) coordinate space, specified in integer precision.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
RenderingHints
          The RenderingHints class contains rendering hints that can be used by the Graphics2D class, and classes that implement BufferedImageOp and Raster.
Transparency
          The Transparency interface defines the common transparency modes for implementing classes.
 

Classes in java.awt used by java.awt.image.renderable
RenderingHints
          The RenderingHints class contains rendering hints that can be used by the Graphics2D class, and classes that implement BufferedImageOp and Raster.
Shape
          The Shape interface provides definitions for objects that represent some form of geometric shape.
 

Classes in java.awt used by java.awt.print
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
HeadlessException
          Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
 

Classes in java.awt used by java.beans
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Image
          The abstract class Image is the superclass of all classes that represent graphical images.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
 

Classes in java.awt used by java.beans.beancontext
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
 

Classes in java.awt used by javax.accessibility
Color
          The Color class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace.
Cursor
          A class to encapsulate the bitmap representation of the mouse cursor.
Dimension
          The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
Font
          The Font class represents fonts, which are used to render text in a visible way.
FontMetrics
          The FontMetrics class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
IllegalComponentStateException
          Signals that an AWT component is not in an appropriate state for the requested operation.
Point
          A point representing a location in (x, y) coordinate space, specified in integer precision.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
 

Classes in java.awt used by javax.imageio
Dimension
          The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
Point
          A point representing a location in (x, y) coordinate space, specified in integer precision.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
 

Classes in java.awt used by javax.print
GraphicsConfiguration
          The GraphicsConfiguration class describes the characteristics of a graphics destination such as a printer or monitor.
HeadlessException
          Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
 

Classes in java.awt used by javax.swing
Adjustable
          The interface for objects which have an adjustable numeric value contained within a bounded range of values.
AWTKeyStroke
          An AWTKeyStroke represents a key action on the keyboard, or equivalent input device.
Color
          The Color class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Component.AccessibleAWTComponent
          Inner class of Component used to provide default support for accessibility.
ComponentOrientation
          The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Container.AccessibleAWTContainer
          Inner class of Container used to provide default support for accessibility.
Cursor
          A class to encapsulate the bitmap representation of the mouse cursor.
DefaultKeyboardFocusManager
          The default KeyboardFocusManager for AWT applications.
Dialog
          A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.
Dialog.AccessibleAWTDialog
          This class implements accessibility support for the Dialog class.
Dimension
          The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
FocusTraversalPolicy
          A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed.
Font
          The Font class represents fonts, which are used to render text in a visible way.
FontMetrics
          The FontMetrics class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
Frame
          A Frame is a top-level window with a title and a border.
Frame.AccessibleAWTFrame
          This class implements accessibility support for the Frame class.
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
GraphicsConfiguration
          The GraphicsConfiguration class describes the characteristics of a graphics destination such as a printer or monitor.
HeadlessException
          Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
IllegalComponentStateException
          Signals that an AWT component is not in an appropriate state for the requested operation.
Image
          The abstract class Image is the superclass of all classes that represent graphical images.
Insets
          An Insets object is a representation of the borders of a container.
ItemSelectable
          The interface for objects which contain a set of items for which zero or more can be selected.
KeyboardFocusManager
          The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner.
KeyEventDispatcher
          A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents.
KeyEventPostProcessor
          A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents.
LayoutManager
          Defines the interface for classes that know how to lay out Containers.
LayoutManager2
          Defines an interface for classes that know how to layout Containers based on a layout constraints object.
MediaTracker
          The MediaTracker class is a utility class to track the status of a number of media objects.
MenuContainer
          The super class of all menu related containers.
Panel
          Panel is the simplest container class.
Panel.AccessibleAWTPanel
          This class implements accessibility support for the Panel class.
Point
          A point representing a location in (x, y) coordinate space, specified in integer precision.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
Shape
          The Shape interface provides definitions for objects that represent some form of geometric shape.
Window
          A Window object is a top-level window with no borders and no menubar.
Window.AccessibleAWTWindow
          This class implements accessibility support for the Window class.
 

Classes in java.awt used by javax.swing.border
Color
          The Color class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Dimension
          The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
Font
          The Font class represents fonts, which are used to render text in a visible way.
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Insets
          An Insets object is a representation of the borders of a container.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
 

Classes in java.awt used by javax.swing.colorchooser
Color
          The Color class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
MenuContainer
          The super class of all menu related containers.
 

Classes in java.awt used by javax.swing.event
AWTEvent
          The root event class for all AWT events.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
 

Classes in java.awt used by javax.swing.plaf
Color
          The Color class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Dimension
          The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
Font
          The Font class represents fonts, which are used to render text in a visible way.
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Insets
          An Insets object is a representation of the borders of a container.
Paint
          This Paint interface defines how color patterns can be generated for Graphics2D operations.
Point
          A point representing a location in (x, y) coordinate space, specified in integer precision.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
Transparency
          The Transparency interface defines the common transparency modes for implementing classes.
 

Classes in java.awt used by javax.swing.plaf.basic
Color
          The Color class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Dimension
          The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
Font
          The Font class represents fonts, which are used to render text in a visible way.
FontMetrics
          The FontMetrics class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
GridBagConstraints
          The GridBagConstraints class specifies constraints for components that are laid out using the GridBagLayout class.
Insets
          An Insets object is a representation of the borders of a container.
ItemSelectable
          The interface for objects which contain a set of items for which zero or more can be selected.
LayoutManager
          Defines the interface for classes that know how to lay out Containers.
LayoutManager2
          Defines an interface for classes that know how to layout Containers based on a layout constraints object.
MenuContainer
          The super class of all menu related containers.
Point
          A point representing a location in (x, y) coordinate space, specified in integer precision.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
Shape
          The Shape interface provides definitions for objects that represent some form of geometric shape.
Window
          A Window object is a top-level window with no borders and no menubar.
 

Classes in java.awt used by javax.swing.plaf.metal
Color
          The Color class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Dimension
          The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Insets
          An Insets object is a representation of the borders of a container.
ItemSelectable
          The interface for objects which contain a set of items for which zero or more can be selected.
LayoutManager
          Defines the interface for classes that know how to lay out Containers.
MenuContainer
          The super class of all menu related containers.
Point
          A point representing a location in (x, y) coordinate space, specified in integer precision.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
 

Classes in java.awt used by javax.swing.plaf.multi
Dimension
          The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Point
          A point representing a location in (x, y) coordinate space, specified in integer precision.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
 

Classes in java.awt used by javax.swing.plaf.synth
Color
          The Color class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Dimension
          The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
Font
          The Font class represents fonts, which are used to render text in a visible way.
FontMetrics
          The FontMetrics class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Insets
          An Insets object is a representation of the borders of a container.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
 

Classes in java.awt used by javax.swing.table
Color
          The Color class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Component.AccessibleAWTComponent
          Inner class of Component used to provide default support for accessibility.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Container.AccessibleAWTContainer
          Inner class of Container used to provide default support for accessibility.
Cursor
          A class to encapsulate the bitmap representation of the mouse cursor.
Dimension
          The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
Font
          The Font class represents fonts, which are used to render text in a visible way.
FontMetrics
          The FontMetrics class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
MenuContainer
          The super class of all menu related containers.
Point
          A point representing a location in (x, y) coordinate space, specified in integer precision.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
 

Classes in java.awt used by javax.swing.text
Color
          The Color class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Component.AccessibleAWTComponent
          Inner class of Component used to provide default support for accessibility.
ComponentOrientation
          The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Container.AccessibleAWTContainer
          Inner class of Container used to provide default support for accessibility.
Dimension
          The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
Font
          The Font class represents fonts, which are used to render text in a visible way.
FontMetrics
          The FontMetrics class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Insets
          An Insets object is a representation of the borders of a container.
MenuContainer
          The super class of all menu related containers.
Point
          A point representing a location in (x, y) coordinate space, specified in integer precision.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
Shape
          The Shape interface provides definitions for objects that represent some form of geometric shape.
 

Classes in java.awt used by javax.swing.text.html
Color
          The Color class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Cursor
          A class to encapsulate the bitmap representation of the mouse cursor.
Font
          The Font class represents fonts, which are used to render text in a visible way.
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Image
          The abstract class Image is the superclass of all classes that represent graphical images.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
Shape
          The Shape interface provides definitions for objects that represent some form of geometric shape.
 

Classes in java.awt used by javax.swing.tree
Color
          The Color class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Dimension
          The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
Font
          The Font class represents fonts, which are used to render text in a visible way.
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
MenuContainer
          The super class of all menu related containers.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
 


JavaTM 2 Platform
Standard Ed. 5.0

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For further API reference and developer documentation, see Java 2 SDK SE Developer Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.

Copyright 2004 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. Also see the documentation redistribution policy.